Steam Controller 2 has soldered TMR sticks this time

Steam Controller 2026 Steam Controller 2026
Steam Controller 2026

Valve is reviving its long-discontinued gamepad with a completely re-engineered design – the Steam Controller 2, launching in early 2026. While the first model from 2015 was an ambitious experiment that some people loved, but Steam ultimately stopped selling it quite early, this one seems to be a well thought iteration.

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Steam Controller 2 features TMR (tunneling magnetoresistance) thumbsticks — magnetic sensors designed for improved precision, smoother movement, and long-term reliability. Unlike removable Hall-effect sticks seen in other high-end controllers, these TMR sticks are soldered to the board. That may disappoint modders, but Valve believes it’s the right trade-off.

Each stick also includes capacitive touch sensors, enabling motion controls through Valve’s new Grip Sense system. When you grip the controller, motion aiming automatically activates — release it, and it turns off.

Plug and play with the Steam Controller Puck

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The controller connects via the new Steam Controller Puck, a dual-purpose 2.4GHz wireless transmitter and magnetic charging dock. Valve claims ~8ms latency and a yet unknown polling rate, even with up to four controllers linked to a single puck. You can also use Bluetooth (4.2 and up) or USB-C tethered play. The puck itself weighs just 16 grams and doubles as a compact charging station with a satisfying magnetic “click.”

Valve explains:

We’re basically using a 2.4 GHz protocol. It’s a proprietary protocol. What we did is to kind of simplify it and remove as much of the overhead as we can… we can just kind of make it as lean and as simple as possible, remove as much overhead as we can.

The puck maintains consistent performance even with multiple controllers:

Compared to Bluetooth, where the latency gets doubled every time you add a controller, our performance remains consistent even with up to four controllers per puck… we’re really proud of being able to maintain that 8 millisecond effective latency even with multiple controllers.

Battery life is around 35 hours per charge, and the controller supports USB-C wired play and Bluetooth as alternatives.

Comfort, precision, and feedback

The layout has been rethought for comfort across hand sizes, featuring full-sized sticks, ABXY buttons, a D-pad, triggers, and bumpers in familiar positions. Four back grip buttons provide extra inputs while letting your thumbs stay on the sticks or trackpads. The controller weighs 292 grams, offering a solid but balanced feel.

Dual trackpads and advanced haptics

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Two 34.5mm square trackpads return — a signature feature of the original Steam Controller — now with pressure-sensitive clicks and haptic feedback powered by LRA motors. Combined with HD rumble motors in the grips, the controller can reproduce complex tactile effects and realistic feedback.

Grip Sense gyro and motion input

The new Grip Sense feature enables gyro aiming only when your hands are detected on the capacitive grips, reducing unwanted drift and letting you toggle motion by simply holding or releasing the controller. It uses a 6-axis IMU for motion tracking, similar to the Steam Deck and Valve Index controllers.

Battery and build

A 8.39 Wh lithium-ion battery promises over 35 hours of gameplay on a single charge (less when using Steam Frame tracking in VR). Charging is done magnetically via the puck or directly with USB-C.

Customizable with Steam Input

Like the Steam Deck, the controller is fully compatible with Steam Input, letting players remap every button, pad, and sensor. Community-created control profiles for thousands of games will be preloaded, allowing plug-and-play access across genres.

Works wherever Steam does

Steam Controller 2 connects to almost any Steam-enabled device — Windows, macOS, Linux PCs, Steam Deck, Steam Machine, and even phones or tablets through the Steam Link app. It’s also compatible with the upcoming Steam Frame VR headset, where its infrared LEDs make it trackable for non-VR gaming on a virtual screen.

Tech specs summary

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  • Thumbsticks: 2x magnetic TMR with capacitive touch
  • Trackpads: 2x 34.5mm haptic trackpads, pressure-sensitive clicks
  • Haptics: 4x LRA motors (2 in trackpads, 2 in grips)
  • Buttons: ABXY, D-pad, triggers, bumpers, View, Menu, Steam, QAM, 4x rear grip buttons
  • Gyro: 6-axis IMU + Grip Sense capacitive touch
  • Wireless: 2.4GHz via Steam Controller Puck, Bluetooth 4.2+, USB-C
  • Battery: 8.39 Wh Li-ion, ~35 hours
  • Weight: 292g (controller), 16g (puck)
  • Size: 111 × 159 × 57 mm (controller)

Early impressions

Hands-on testers describe the controller as comfortable, responsive, and surprisingly light, with analog triggers that feel smooth and clicky bumpers with great tactile feedback. The back grip buttons are easy to reach, and the trackpads work well for mouse-heavy games like Cyberpunk 2077 or Bellatro.

Valve hasn’t announced a price yet, but given its technology and build, it’s expected to sit in the premium range. Together with the Steam Machine mini PC and Steam Frame headset, the new Steam Controller marks a full hardware expansion for the Steam ecosystem — this time with the lessons of the last decade clearly learned.

marcus gibli
Marcus Richardson
Editor-in-chief

I love testing and writing about new tech. I focus on keyboards and controllers. I'm also a gamer and an engineer. Check out my Twitter for keyboard and controller news and reviews.

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